I’ve been working on learning more of ZBrush, alongside learning Maya. I have previous experience with ZBrush, however it was a little while ago, and I am rediscovering some key parts of the program.
So to brush up on my ZBrush skills I started modelling a creature character I have had knocking around for a while, Prosper. Here are some quick WIP screencaps:
I want to add fur to the model, either by just sculpting some texture onto the surface or by using the fiber tool in the program, depending on how well that goes. I’ll post an update once I make some headway with it. Beyond that, texturing, rendering and rigging are my next steps to brush up on, though I might create simpler models for those.