Another character model. I drew a turnaround like the one we used for the Harv model, and began to block it out in Maya:

fox-turnaround
fox wip1.jpg

I’m not sure of the extent of the ability to clothe a model in Maya yet; if needs be I can export the model into ZBrush and use the tool there to add layers of clothing, and then export it back into Maya for rigging, etc.

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