Just a short post to show my progress with it:
A little more anatomy to finish, then I need to retopologise for importing into Maya. I’ll model clothes on in Maya and then get to rigging. The arms look short in profile because they’re angled out from the body around 45 degrees, so there’s some foreshortening happening – the arms themselves are a correct length.
Have also been playing with zBrush’s polypainting features in preparation for possible use for my models: