I’ve been tightening up my models and starting to animate them. Here are a few short gifs of Ridley’s face and body in motion:

The walk cycle is still stiff and choppy, it’s only a basic blocking out of the movement, but it showed up some issues I still need to correct, like some weird deformations in the shoulders. This is only a standard human walk, with no animal influence in the behaviour – I plan to also animate a much more animalistic kind of locomotion for her for comparison.

Speaking of animal motion, I have blocked out in 2D a sequence I’m going to animate with the Leopard-Man, exhibiting some very beastlike behaviours:

lpman seq

I plan to contrast this with another sequence of very human-like movement.