I’ve been planning out what Ridley’s sequence could be, in the same way I did for the Leopard-Man:

ridley sequence1

And stuck them together into a rough animatic:

ridleyrough1

And started fleshing it out, to translate into 3D later:

ridley seq2

The 2D versions may end up being simplified for time and constraints of the rig (for example, the running turn at the start may or may not make the final 3D cut), but for now I’m trying to puzzle things out and determine timing/spacing and arcs before working with the 3D.

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