From the survey I carried out, the clips with Ridley running and the Leopard-Man stalking on all fours were the most successful in creating the desired impression in the audience, i.e. one that fit with the narratives they originated from. With these two clips the design and animation aligned with and complemented each other, and the success of these clips indicates, predictably, that this is the best way to create a certain impression in a character.

However, the other two clips, despite getting more mixed responses from the test audience, still hold interesting insights. In the Ridley crawling and Leopard-Man walking animations, I was trying to mix the human/animal behavioural traits as well as having the human/animal mix present in the designs. However, appearance seems to have a very strong leading effect on viewers’ perception already – so a human-like design making an animal-like action would seem to be coloured towards human-ness even though the action contradicts it, and vice versa. This suggests that to make a strongly conflicting mix of human/animal traits in a character, it is necessary to very strongly push the behaviour if it contradicts the appearance.

In a hypothetical future expansion of this project, a larger sample size would give a more in depth and accurate set of data. Additionally, my increased experience with 3D animation would mean further animations completed for the purpose of testing on an audience would be better made, and planned with more foresight, thus being more effective for the purpose of the survey.